Hopefully everyone will take a quick break from the action to check out the views from time to time. I’m struggling to remember which one it was, but one of the maps had this massive, intricate waterfall system off in the distance. It’s an iconic look, much like the gorgeous terraces of Vantage Point.Īll of the maps are breathtaking, and for me, easily the best part of Vietnam. It’s got grimy tunnels and trenches, but best of all, one side of the map is a blackened, flame-covered forest - or, what used to be a forest. The maps, on the other hand, are a departure from the norm. These rule sets define what Battlefield is, so why change ’em? You stand by a flag to capture it, or you arm radio communication rigs with explosives y’all know the drill by now. The modes themselves are virtually identical to what BC2 fans are used to, which is definitely not a negative. I haven’t personally run into anything that dramatic, but some of my statistics for medals and things of that nature don’t appear to be updating accurately. I’ve heard reports that some people are having their unlocks and rank reset, which isn’t entirely surprising considering prior Battlefield launches. Each platform will get the final map once its players build up a collective 69 million team actions (spotting, reviving, etc.).
I’m glad DICE went this way, and I’m also glad that all four modes - Rush, Conquest, Squad Rush, and Squad Deathmatch - are playable on all four (soon to be five) multiplayer maps. If you had all of the class gear unlocked in BC2, you’ll have the ’60s-era counterparts in Vietnam, too, minus whatever items wouldn’t make sense for the period. Perhaps the decision has to do with all of your multiplayer statistics and progression, which are shared between the core game and this expansion. Because really, all of the parts are there: new maps, weapons, vehicles, voice-overs, and even a 49-song soundtrack are what you’ll find.īut no, this content gets its own little menu directly inside of Bad Company 2, complete with “Fortunate Son” by CCR. It’s surprising to me that Vietnam was released as an expansion rather than a standalone product.
Released: December 18 for PC / December 21 for consoles The flamethrower is made even more useful as the new maps are, appropriately, much tighter and intense than the original BC2.Battlefield: Bad Company 2 Vietnam is one of those rare products where if it simply works as promised - or gets even marginally close - it’s a crowd pleaser.ĭICE ran into some temporary technical issues with online multiplayer in Battlefield 1943 and Bad Company 2 right around each game’s launch, causing me to be more than a little nervous for the just-released multiplayer-only Vietnam expansion, but that’s thankfully not the case here (for the most part).Īnd, guess what? The crowds seem to be mighty pleased with this one.īattlefield: Bad Company 2 Vietnam (Xbox LIVE, PlayStation Network, PC) While it’s a situational weapon, it’s devastating at close ranges, its power amplified by the fact that anyone trying to shoot you can only see an enormous fireball melting their face off. Vietnam also includes 6 new vehicles and 15 new weapons, most notably, the flamethrower. The map may only have one vehicle, a PT boat in the middle of the map,but itcan single-handedly turn the tide of a battle. Sorry about getting poetic there, but it really is a fantastic looking setpiece. 137 is also visually stunning a massive waterfall silently rushes over rocks in the background, juxtaposed by Hill 137 itself, a smoldering crater covered in napalm, crowned with an enormous tower of smoke. Hill 137 is definitely Vietnam’s centerpiece, a fantastic map that hits all the bases: jungle combat, trenches, PT boats, rock outcroppings for snipers, it’s all here.
A sucessor to the PC classic Battlefield Vietnam, BF:BC2: Vietnam introduces 4 new maps: Hill 137 (aka Hamburger Hill), Cao Son Temple, Phu Bai Valley, and Vantage Point (A fifth map, Battle for Hastings, will be unlocked once players have collectively reached 69,000,000 team play actions).